feat(editor): Migrate moveNodeWorkflow mixin to useCanvasPanning composable (#8322)
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126
packages/editor-ui/src/composables/useCanvasPanning.ts
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126
packages/editor-ui/src/composables/useCanvasPanning.ts
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import type { Ref } from 'vue';
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import { ref, unref } from 'vue';
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import { getMousePosition } from '@/utils/nodeViewUtils';
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import { useUIStore } from '@/stores/ui.store';
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import { useDeviceSupport } from 'n8n-design-system';
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import { MOUSE_EVENT_BUTTON, MOUSE_EVENT_BUTTONS } from '@/constants';
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/**
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* Composable for handling canvas panning interactions - it facilitates the movement of the
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* canvas element in response to mouse events
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*/
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export function useCanvasPanning(
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elementRef: Ref<null | HTMLElement>,
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options: {
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// @TODO To be refactored (unref) when migrating NodeView to composition API
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onMouseMoveEnd?: Ref<null | ((e: MouseEvent) => void)>;
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} = {},
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) {
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const uiStore = useUIStore();
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const moveLastPosition = ref([0, 0]);
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const deviceSupport = useDeviceSupport();
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/**
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* Updates the canvas offset position based on the mouse movement
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*/
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function panCanvas(e: MouseEvent) {
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const offsetPosition = uiStore.nodeViewOffsetPosition;
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const [x, y] = getMousePosition(e);
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const nodeViewOffsetPositionX = offsetPosition[0] + (x - moveLastPosition.value[0]);
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const nodeViewOffsetPositionY = offsetPosition[1] + (y - moveLastPosition.value[1]);
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uiStore.nodeViewOffsetPosition = [nodeViewOffsetPositionX, nodeViewOffsetPositionY];
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// Update the last position
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moveLastPosition.value = [x, y];
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return [nodeViewOffsetPositionX, nodeViewOffsetPositionY];
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}
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/**
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* Initiates the panning process when specific conditions are met (middle mouse or ctrl key pressed)
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*/
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function onMouseDown(e: MouseEvent, moveButtonPressed: boolean) {
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if (!(deviceSupport.isCtrlKeyPressed(e) || moveButtonPressed)) {
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// We only care about it when the ctrl key is pressed at the same time.
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// So we exit when it is not pressed.
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return;
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}
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if (uiStore.isActionActive('dragActive')) {
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// If a node does currently get dragged we do not activate the selection
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return;
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}
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// Prevent moving canvas on anything but middle button
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if (e.button !== MOUSE_EVENT_BUTTON.MIDDLE) {
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uiStore.nodeViewMoveInProgress = true;
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}
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const [x, y] = getMousePosition(e);
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moveLastPosition.value = [x, y];
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const element = unref(elementRef);
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element?.addEventListener('mousemove', onMouseMove);
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}
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/**
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* Ends the panning process and removes the mousemove event listener
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*/
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function onMouseUp(_: MouseEvent) {
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if (!uiStore.nodeViewMoveInProgress) {
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// If it is not active return directly.
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// Else normal node dragging will not work.
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return;
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}
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const element = unref(elementRef);
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element?.removeEventListener('mousemove', onMouseMove);
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uiStore.nodeViewMoveInProgress = false;
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// Nothing else to do. Simply leave the node view at the current offset
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}
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/**
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* Handles the actual movement of the canvas during a mouse drag,
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* updating the position based on the current mouse position
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*/
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function onMouseMove(e: MouseEvent) {
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const element = unref(elementRef);
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if (e.target && !(element === e.target || element?.contains(e.target as Node))) {
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return;
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}
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if (uiStore.isActionActive('dragActive')) {
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return;
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}
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// Signal that moving canvas is active if middle button is pressed and mouse is moved
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if (e.buttons === MOUSE_EVENT_BUTTONS.MIDDLE) {
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uiStore.nodeViewMoveInProgress = true;
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}
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if (e.buttons === MOUSE_EVENT_BUTTONS.NONE) {
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// Mouse button is not pressed anymore so stop selection mode
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// Happens normally when mouse leave the view pressed and then
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// comes back unpressed.
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const onMouseMoveEnd = unref(options.onMouseMoveEnd);
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onMouseMoveEnd?.(e);
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return;
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}
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panCanvas(e);
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}
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return {
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moveLastPosition,
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onMouseDown,
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onMouseUp,
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onMouseMove,
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panCanvas,
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};
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}
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