perf(editor): Improve canvas rendering performance (#8022)
## Summary - Refactor usage of `setSuspendDrawing`, removing it from loops and only calling it after batch operations are done - Batch adding of nodes to improve copy/paste and workflow load performance - Cache i18n calls - Debounce connections dragging handler if there are more than 20 nodes ## Related tickets and issues > Include links to **Linear ticket** or Github issue or Community forum post. Important in order to close *automatically* and provide context to reviewers. - https://community.n8n.io/t/slow-ui-in-big-scenarios/33830/8 --------- Signed-off-by: Oleg Ivaniv <me@olegivaniv.com>
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@@ -23,6 +23,8 @@ export const i18nInstance = createI18n({
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});
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export class I18nClass {
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private baseTextCache = new Map<string, string>();
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private get i18n() {
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return i18nInstance.global;
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}
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@@ -50,11 +52,25 @@ export class I18nClass {
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key: BaseTextKey,
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options?: { adjustToNumber?: number; interpolate?: { [key: string]: string } },
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): string {
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if (options?.adjustToNumber !== undefined) {
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return this.i18n.tc(key, options.adjustToNumber, options?.interpolate).toString();
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// Create a unique cache key
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const cacheKey = `${key}-${JSON.stringify(options)}`;
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// Check if the result is already cached
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if (this.baseTextCache.has(cacheKey)) {
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return this.baseTextCache.get(cacheKey) ?? key;
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}
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return this.i18n.t(key, options?.interpolate).toString();
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let result: string;
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if (options?.adjustToNumber !== undefined) {
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result = this.i18n.tc(key, options.adjustToNumber, options?.interpolate ?? {}).toString();
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} else {
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result = this.i18n.t(key, options?.interpolate ?? {}).toString();
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}
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// Store the result in the cache
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this.baseTextCache.set(cacheKey, result);
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return result;
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}
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/**
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