* bring back overrides * fix input output label positions * simply update label positions * refactor a bunch * update min x to show items * hide overlay on connection * only delete target connection, add maximum to push nodes out * rename const * rename const * set new insert position * fix insert behavior * update position handling * show arrow along with label * update connector * set endpoint styles * update pattern * push nodes up / down in case of if node * set position in switch * only one action at a time * add custom flow chart type * select start node by default when opening new workflow * add enter delay * fix delete bug * change connection type * add offset for if/switch/merge * fix gap * fix drag issue * implement new states * update disabled state * add selected state * make selects faster * update positioning * truncate when selected * remove offset for actions * fix icon scaling * refactor js plumb * fix looping behavior at close distance * lock version * change background to dots * update endpoints styling * increase spacing * udpate node z-index * fix output label positions * fix output label positions * reset location * add label offset * update border radius * fix height issue * fix parallaxing issue * fix zoomout issue * add success z-index * clean up js file * add package lock * fix z-index bug * update dot grid * update zoom level * set values, increase grid size * fix drop position * prevent duplicate connections * fix stub * use localstorage overrides for colors * add colors to system * revert no longer needed changes * revert no longer needed changes * add canvas colors * add canvas colors * use variable for id * force type * refactor helpers * add label constants * refactor func * refactor * fix * refactor * clean up css * refactor setzoom level * refactor * refactor * refactor func * remove scope * remove localstorage caching * clean up imports * update zero case * add delete connection * update selected state * add base type, remove straight line * add stub offset back * rename param * add label offset * update font size of items * move up label * fix error state while executing * disrespect stubs * check for errors * refactor position * clean up extra space * make entire node connectable * Revert "make entire node connectable" e304f7c5b8ff1b41268450c60ca4bc3b2ada5d4a * always show border * add border to zoom buttons * update spacing * update colors * allow connecting to entire node * fix pull conn active * two line names * apply select to all lines * increase input margin * override target pos * reset conn after pull * fix types * update orientation * fix up connectors snapping * hide arrow on pull * update overrides for connectors * change text * update pull colors * set to 1 line when selected * fix executions bug * build * refactor node component * remove comment * refactor more * remove prop * fix build issue * fix input drag bug in executions * reset offset * update select background * handle issue when endpoints are not set * fix connection aborted issue * add try catch to help show errors * wrap bind with try/catch * set default styles * reset pos despite zoom * add more checks * clean up impl * update icon * handle unknown types * hide items on init * fix importing unknown types with credentials * change opacity * push up item label * update color * update label class and colors * add to drop distance * fix z-index to match node * disable eslint * fix lasso tool selection * update background color * update waiting state * update tooltip positions * update wait node border * fix selection bug mostly * if selected, move above other nodes * add line through disabled nodes * remove node color option * move label above connection * success color for line through * update options index * hide waiting icon when disabled * fix gmail icon * refactor icons * clear execution data on disable/delete * fix selected node * fix executing behavior * optional __meta * set grid size * remove default color * remove node color * add comments * comments * add comments * remove empty space * update comment * refactor uuids * fix type issue * Revert "fix type issue" 9523b34f9604f75253ae0631f29fc27267a99d78 * Revert "fix type issue" 9523b34f9604f75253ae0631f29fc27267a99d78 * Revert "refactor uuids" 07f6848065cb9a98475fddb8330846106f9e70ad * fix build issues * refactor * update uuid * child nodes * skip nodes behind when pushing in loop * shift output icon for switch node * don't show output if waiting * waiting on init * build * change to bezier * revert connector change * add bezier type * fix snapping * clean up impl * refactor func * make const * rename type * refactor to simplify * Revert "refactor to simplify" 2db0ed504c752c33de975370d86a83a04ffcda14 * enable flowchart mode * clean up flowchart type * refactor type * merge types * configure curviness * set in localstorage * fix straight line arrow bug * show arrow when pulling * refactor / simplify * fix target gap in bezier * refactor target gap * add comments * add comment * fix dragging connections * fix bug when moving connection * update comment * rename file * update values * update minor * update straight line box * clean up conn types * clean up z-indexes * move color filters to node icon * update background color * update to use grid size value * fix endpoint offsets * set yspan range lower * remove overlays when moving conn * prevent unwanted connections * fix messed up connections * remove console log * clear execution issues on workflow run * update corner radius * fix drag/delete bug * increase offset * update disabled state * address comments * refactor * refactor func * ⚡ Add full license text to N8nCustomConnectorType.js Co-authored-by: Jan Oberhauser <jan.oberhauser@gmail.com>
98 lines
3.0 KiB
TypeScript
98 lines
3.0 KiB
TypeScript
import mixins from 'vue-typed-mixins';
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// @ts-ignore
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import normalizeWheel from 'normalize-wheel';
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import { deviceSupportHelpers } from '@/components/mixins/deviceSupportHelpers';
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import { nodeIndex } from '@/components/mixins/nodeIndex';
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import { getMousePosition } from '@/views/canvasHelpers';
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export const moveNodeWorkflow = mixins(
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deviceSupportHelpers,
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nodeIndex,
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).extend({
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data () {
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return {
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moveLastPosition: [0, 0],
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};
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},
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methods: {
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moveWorkflow (e: MouseEvent) {
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const offsetPosition = this.$store.getters.getNodeViewOffsetPosition;
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const [x, y] = getMousePosition(e);
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const nodeViewOffsetPositionX = offsetPosition[0] + (x - this.moveLastPosition[0]);
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const nodeViewOffsetPositionY = offsetPosition[1] + (y - this.moveLastPosition[1]);
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this.$store.commit('setNodeViewOffsetPosition', {newOffset: [nodeViewOffsetPositionX, nodeViewOffsetPositionY]});
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// Update the last position
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this.moveLastPosition[0] = x;
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this.moveLastPosition[1] = y;
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},
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mouseDownMoveWorkflow (e: MouseEvent) {
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if (this.isCtrlKeyPressed(e) === false) {
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// We only care about it when the ctrl key is pressed at the same time.
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// So we exit when it is not pressed.
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return;
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}
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if (this.$store.getters.isActionActive('dragActive')) {
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// If a node does currently get dragged we do not activate the selection
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return;
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}
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this.$store.commit('setNodeViewMoveInProgress', true);
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const [x, y] = getMousePosition(e);
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this.moveLastPosition[0] = x;
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this.moveLastPosition[1] = y;
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// @ts-ignore
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this.$el.addEventListener('mousemove', this.mouseMoveNodeWorkflow);
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},
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mouseUpMoveWorkflow (e: MouseEvent) {
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if (this.$store.getters.isNodeViewMoveInProgress === false) {
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// If it is not active return direcly.
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// Else normal node dragging will not work.
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return;
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}
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// @ts-ignore
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this.$el.removeEventListener('mousemove', this.mouseMoveNodeWorkflow);
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this.$store.commit('setNodeViewMoveInProgress', false);
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// Nothing else to do. Simply leave the node view at the current offset
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},
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mouseMoveNodeWorkflow (e: MouseEvent) {
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// @ts-ignore
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if (e.target && !e.target.id.includes('node-view')) {
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return;
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}
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if (this.$store.getters.isActionActive('dragActive')) {
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return;
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}
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if (e.buttons === 0) {
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// Mouse button is not pressed anymore so stop selection mode
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// Happens normally when mouse leave the view pressed and then
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// comes back unpressed.
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// @ts-ignore
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this.mouseUp(e);
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return;
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}
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this.moveWorkflow(e);
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},
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wheelMoveWorkflow (e: WheelEvent) {
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const normalized = normalizeWheel(e);
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const offsetPosition = this.$store.getters.getNodeViewOffsetPosition;
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const nodeViewOffsetPositionX = offsetPosition[0] - (e.shiftKey ? normalized.pixelY : normalized.pixelX);
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const nodeViewOffsetPositionY = offsetPosition[1] - (e.shiftKey ? normalized.pixelX : normalized.pixelY);
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this.$store.commit('setNodeViewOffsetPosition', {newOffset: [nodeViewOffsetPositionX, nodeViewOffsetPositionY]});
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},
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},
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});
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